TRIAL TOON PAINTING
--- mapping from geometry to color ---
19th Dec. 1999
- POSSIBLITIES:
- Artistic deformaion is completed by all of deformaions of geometry , kinematics and painting.
- METHODS:
- I try to map geometries of objects and positions of lights to colors painted. For making the above picture, I used Pixar MacRenderMan and my toon shader, and Pixel Puffy solo.
- REFERENCES:
- SIGGRAP99 Course Notes 17, "Non-Photorealistic Rendering"
- Steve Upstill, "The RenderMan Companion A programmer's Guide to Prealistics Computer Graphics"
- EXAMPLES:
-
Copyright (C) 1999-2000. Hirofumi Inomata and its licensors All right reserved.
inomata@cap.bekkoame.or.jp