Maya Composer dosen't display any texture image by OpenGL, while a check-box "Hardware Acceleration" in a option menu of Maya Composer turns off. And then, Maya Composer can only display an input image cut out to the same size as an output resorusion by setting an background attribution of the input. So, it is difficult to edit a spidery mesh and regions for the bigger input image than an output resolution set in a dialog "Composite setting..." of Maya Composer.
In Maya Composer, scales of coordinats for a mouse position remains for the previous output resolution until having ecexuted any test frame. So, you feel very strange for you mouse operations in this state.
TiPiT v1.5 uses the RGBM channels in input images, while ignoring the Z channel. Input images with such types as INDEX_M and MASK_16 and so on except RGBM_16 and RGBM_16Z are not available. So, especially, if you connect a output of a event TravelMatte to a mask image input of TiPiT, you need to select a RGBM output mode in the event editor of TravelMatte.
Table. Effective Channels in Inputs and Result Input/Result RGB M Z Sample Image Effective Ignored Ignored Original Image Effective Ignored Ignored Mask Image Effective Ignored Ignored Background Image Effective Effective Ignored N-th Layer Effective Effective Ignored Resut Image Effective Effective Effective